AI Insights · Timothy · July 2024
Top 5 Physics Puzzle Games in Ireland for Q2 2024
Discover the performance of the top 5 physics puzzle games in Ireland during Q2 2024, including downloads, revenue, and active user trends.
In Q2 2024, the top 5 physics puzzle games in Ireland showcased diverse performance metrics in terms of downloads, revenue, and weekly active users, according to Sensor Tower data. Here's a breakdown of how each app fared.
Screw Puzzle: Wood Nut & Bolt by FALCON GAMES saw a remarkable rise in both downloads and revenue. Downloads started at 582K in early April and surged to nearly 4M by the end of June. Revenue followed a similar upward trajectory, peaking at approximately $397 in the final week of June. Weekly active users grew consistently, starting at 1.2K and reaching around 7.8K by the end of the quarter.
Wood Screw Puzzle from Zego Studio had a varied performance. Downloads fluctuated, starting at 565K in early April, peaking at 2.3M by the end of April, and then stabilizing around 1.4M in late June. Revenue remained relatively steady, hovering around $200-$300 throughout the quarter. Weekly active users started at 4K and reached a high of 10K by mid-June before ending the quarter at around 9.1K.
Wood Nuts & Bolts Puzzle by ABI Games Studio experienced a decline in downloads from 2.5M in early April to about 1.1M by the end of June. Revenue also showed a downward trend, from $763 in early April to $498 by the end of June. However, weekly active users remained relatively stable, fluctuating between 8.2K and 9.9K throughout the quarter.
The Superhero League by Lion Studios had a mixed quarter. Downloads started at 1.1M in early April but dropped to 739K by the end of June. Revenue was modest, peaking at $45 in mid-April and declining to around $10 by the end of June. Weekly active users showed a decrease from 4.8K in early April to about 3.4K by mid-June, with a slight uptick to 3.6K in late June.
Finally, Angry Birds 2 by Rovio Entertainment Corporation showed consistent performance. Downloads remained steady, starting at 532K in early April and ending at 874K in late June. Revenue peaked at approximately $1.8K in mid-April and stabilized around $1.4K by the end of June. Weekly active users showed growth, starting at 9.4K and reaching a peak of 10.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.